Following a successful Kickstarter, we will begin taking preorders for the print copies that will be fulfilled immediately after fulfilling Kickstarter backer orders. Current estimates for shipment is the first half of April. You will still be able to download the Digital Bundle as soon as your purchase is confirmed.
Wretched & Alone in The City That Never Sleeps
What Foul Dust is a solo roleplaying game based on Chris Bissette’s The Wretched and the Wretched & Alone SRD by Bissette and Sanders. The games uses a tumbling block tower, a deck of cards, a six-sided die, 10 tokens, and a recording device like a journal or digital voice recorder.
You will take on the role of a person, much like Jay Gatsby, who wanted to realize their dream. In its pursuit, your character has turned to bootlegging for the mob. Will your character survive long enough to fulfill their dream? What Foul Dust leads you into Jazz Age New York City: the homes of the rich, the streets of the city, and the speakeasies of the underground.
What Foul Dust is a game about futility, greed and carelessness, and the price the rich will pay to defend their class. But it is also a game about hope. About persistence. About how dreams become real.
In What Foul Dust, the tumbling block tower (or its substitute) represents your Dream, your character’s goals, and the fragile state of those aspirations. The deck of cards represents the World, and the many forces at play within it.
As you proceed through the game, you will draw a random number of cards determined by a die roll. Each card leads to a prompt that will add to your story. Some cards prompt you to pull from the tower. Every card shapes the story in different ways.
Mixam printed the 32-page zines on uncoated 80# paper.